Charlie Mirus, teacher at Loveland Middle School, shared the success of his gamified classroom at the third annual “Innovation is Iteration” showcase on May 9. More than 75 Kindergarten through 12th grade educators and administrators from across the region attended the event to learn about implementing innovative ideas in the classroom.
“It was an honor to be invited to showcase my projects with gamification, which has been the center of my teaching at Loveland this year,” said Mirus. “I was able to display the various opportunities my students have had, along with information on what worked well, what didn’t really work, and what needs to be tweaked in the process as educators implement this form of teaching in their classrooms.”
Gamification – a strategy that transforms the typical academic content into games with the purpose of engaging students – has taken hold in the United States over the past several years. It tends to enhance motivation of students as well as collaboration among students.
“Gamification is a way to allow the students more control of how they learn, and to reward them for learning the content along the same state standards, but just with an extra layer of competition and exploration,” said Mirus. “It has been fun to see students come into class and be so motivated and eager to learn at school. I’m really excited about the development of my classroom gamification approach and the students who I’ll be able to work with in the future.”
Photo caption: Charlie Mirus with the display of “Legendary Loveland” – his gamified English Language Arts Classroom – at the third annual “Innovation is Iteration” showcase.